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Non-violent crimes can cover a broad spectrum of offenses. They usually involve some sort of “property crime” resulting in damage to another person’s property.
Some of the more common non-violent offenses may include:
Most property crimes, such as theft, embezzlement, and receipt of stolen goods, arson
Fraud, tax crimes, other forms of white collar crime
Drug and alcohol-related crimes
Racketeering and gambling
See more details Here!
Violent crimes are also called “offenses against the person”, meaning that the physical body of another person was harmed. Common violent offenses include:
Non-Violent vs Violent Crimes
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Over half of all children have a television set in their bedrooms. This gives a greater opportunity for children to view programs without parental supervision. Studies reveal that children watch approximately 28 hours of television a week, more time than they spend in school. The typical American child will view more than 200,000 acts of violence, including more than 16,000 murders before age 18. Television programs display 812 violent acts per hour; children's programming, particularly cartoons, displays up to 20 violent acts hourly. How does televised violence result in aggressive behavior? Some researchers have demonstrated that very young children will imitate aggressive acts on TV in their play with peers. Before age 4, children are unable to distinguish between fact and fantasy and may view violence as an ordinary occurrence.
In general, violence on television and in movies often conveys a model of conflict resolution.
There are other, new forms of violence to which children and adolescents are exposed. In one recent study, it was demonstrated that 15% of music videos contain interpersonal violence. Still another new source of violent exposure is access to the Internet and video games. There is little data on the incidence of violence on the Internet; however, there is concern about sites that may advocate violence, provide information on the creation of explosive devices, or reveal how to acquire firearms. There is also little research on the impact of violent video games. We do know, however, that they are extensive and have a role-modeling capacity.
Sharing the message of nonviolence, and to reinforce a community that addresses nonviolent solutions.
Vision: A violent free world!
Speciality & Goals
To provide yearly in our seminars:
Anger Management, Conflict Resolution, Mentoring, Drugs & Alcohol, Job Readiness, Murder by Music, Self-Defense, Travel & Terrorism, How to be a Author or Singer. Happiness & Self-Control